DA Roadmap - Unity

DA Roadmap - Unity

Development on the Unity version is active again after too long a gap. This page tracks what has shipped and what's coming next. Dates are windows, not exact days, and items move up as they get done.

Shipped

July 2026 — v1.23.0

  • Full Unity 6 compatibility (6.3 LTS and 6.5 LTS packages)
  • Fixed editor hang during scene saving
  • Fixed import errors on Unity 6.x
  • Fixed serialization issues affecting newer Unity 6 versions

In Progress — coming weeks

CellFlow Builder

The CellFlow procedural builder from the Unreal version (Voronoi and grid-based cell layouts with flow graph control) — port is underway in a dev branch, lands after testing

See it in action (Unreal version)

Foundry Theme + Theme Editor upgrades

  • The complete sci-fi Foundry theme (walls, ceilings, props, lighting) from the Unreal version, ported to Unity
  • New Theme Editor features required to support it: pattern matcher improvements, inner corner handling, and related tooling
  • Refreshed store page with new sample scenes and screenshots
Unity version (work in progress)

See it in action (Unreal version)

Coming months

Sculpted dungeon sample kit

A new hand-made modular stone dungeon kit (walls, arches, doors, pillars, props) shipped as sample content, plus a sample scene showing a finished-looking dungeon end to end

Unity tutorial series

New video series on the official channel covering the Unity version: getting started, Theme Editor, GridFlow, and building a small playable game with DA from start to finish

Detailed video tutorials

Ongoing fix batches

Regular maintenance updates driven by Discord and review feedback — report issues and they go on the list

Exploring

GPU Voxel Engine port

The GPU voxel cave system from Dungeon Architect 3.0 (Unreal), evaluated for Unity. It's powerful, but needs proper testing across hardware and render pipelines before it's committed to a date

See it in action - Unreal version

Further Unreal feature parity

Landscape tooling and other recent Unreal-side features, prioritized by community demand

Non-destructive landscape modification - Unreal version

See it in action - Unreal version

Feedback

The fastest way to influence this roadmap is the #dungeon-arch-unity channel on our or a review/comment on the Asset Store page. If something broke for you on the new build, report it — fixes get priority over features.