Release Notes - Version 3.2.0
Multiplayer Sample




A complete networked dungeon sample is now available in the Launch Pad, featuring server browser, lobby system, and late-join support.
The Build System coordinates dungeon generation across server and clients - handling login, instructing clients to build locally, waiting for completion (while players remain in spectator mode), then spawning everyone as pawns.
Session management, lobby, and server browser code are provided as reference implementations to adapt for your own game.
Build System Overhaul
- The build system handles most of the heavylifting of server and cilent sync and also works in single player mode. Documentation
- Two build modes: "wait for all clients" and "direct start"
- Removed
ADungeonGameModein favor of components - attach to your existing game mode instead
New Features
- Navigation Support in Theme Nodes - Theme mesh nodes now have a flag to affect navigation for both instanced and non-instanced actors/blueprints

- Dungeon Streaming - Spawn rooms are kept as always resident to avoid race conditions for late-spawning actors
Fixes
- Canvas no longer affects fog of war when using spectator pawn.
- HISM meshes now correctly include actors spawned by the Multi Mesh theme node
Breaking Changes
- ADungeonGameMode has been removed - use the build system components instead
- Add a DungeonCanvas component to your Dungeon actor if you want to use the minimap framework - it is no longer added by default
