Release Notes - v3.0.0

The 3.0 release adds a GPU Voxel Engine for generating caves and floating islands, an Interactive Theme Editor, the Voronoi based Cell Flow Builder, and native PCG integration. Also includes the free Foundry theme pack, a rewritten Launch Pad dashboard, and UE 5.7 support.

Release Notes - v3.0.0
  • New: GPU Voxel Engine - Generate infinite organic worlds (Caves, Floating Islands) using GPU compute shaders with full Nanite & Lumen support
  • New: Interactive Theme Editor - Design themes directly in the Level Viewport using drag-and-drop workflows with real-time propagation
  • New: Cell Flow Builder - New Voronoi-based layout generator for organic, non-grid dungeon structures with dynamic height support
  • New: PCG Framework Integration - Use Flow Graphs to drive Unreal's PCG system (includes Electric Dreams integration samples)
  • New: "Foundry" Theme - A production-ready Industrial Sci-Fi theme asset pack included for free
  • New: Launch Pad Dashboard - Completely rewritten web-based dashboard for one-click access to samples and documentation
  • New: Unreal Engine 5.7 Support
  • New: Pattern Matcher improvements including new "Copy Markers" and "Rename Markers" nodes
  • Fix: Optimized scene provider to limit active latent tasks, preventing GPU overloads during heavy generation

Quick Start

Video Tutorials

Dungeon Architect
Welcome to the official channel for Dungeon Architect, the ultimate procedural level generation tool for Unreal Engine and Unity. On this channel, I share: 🔹 Deep Dives into procedural algorithms (Cellular Automata, Voronoi, Wave Function Collapse). 🔹 Tutorials on using Dungeon Architect to bui…