Release Notes - v3.5.0
Runtime navigation support for voxel generated dungeons, along with a new Build System option for projects that drive generation manually at runtime. The rest of the release is fixes across the Grid builder, Lyra and dedicated server
v3.5.0 adds runtime navigation support for voxel generated dungeons, along with a new Build System option for projects that drive generation manually at runtime. The rest of the release is fixes across the Grid builder, Lyra and dedicated server
Runtime navigation on voxel dungeons
Voxel generated dungeons now build navigation data at runtime. Pathfinding, nav queries and AI movement work on the generated cave geometry as soon as the build completes, with no extra setup on top of your existing navigation configuration.

Turning off the automatic player restart
After a build, DA restarts the player so you always land somewhere valid inside the new dungeon. That's what you want when the dungeon is the level. However if you build the dungeon at runtime (like when the spaceship door opens, or your click a button) you don't want the player restarting, and going to spectator mode while it builds as the player already has control over the pawn
The Build System now has an option to switch it off.

Pattern Matcher Cropping bug
A memory reference issue in the Pattern Matcher path could leave parts of a Grid dungeon out of the final build and has been fixed



Fixes
- Runtime navigation support for voxel generated dungeons
- Grid Builder dungeons no longer get cropped when using the Pattern Matcher
- Fixed a memory crash in the Grid Builder's stair generator
- Fixed compile errors in Lyra
- Fixed a Minimap crash on dedicated servers